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FlintSteel.php
1 <?php
2 
3 /*
4  *
5  * ____ _ _ __ __ _ __ __ ____
6  * | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
7  * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
8  * | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
9  * |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
10  *
11  * This program is free software: you can redistribute it and/or modify
12  * it under the terms of the GNU Lesser General Public License as published by
13  * the Free Software Foundation, either version 3 of the License, or
14  * (at your option) any later version.
15  *
16  * @author PocketMine Team
17  * @link http://www.pocketmine.net/
18  *
19  *
20 */
21 
22 namespace pocketmine\item;
23 
29 
30 class FlintSteel extends Tool{
31  public function __construct($meta = 0, $count = 1){
32  parent::__construct(self::FLINT_STEEL, $meta, $count, "Flint and Steel");
33  }
34 
35  public function canBeActivated(){
36  return true;
37  }
38 
39  public function onActivate(Level $level, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){
40  if(($player->gamemode & 0x01) === 0 and $this->useOn($block) and $this->getDamage() >= $this->getMaxDurability()){
41  $player->getInventory()->setItemInHand(new Item(Item::AIR, 0, 0));
42  }
43 
44  if($block->getId() === self::AIR and ($target instanceof Solid)){
45  $level->setBlock($block, new Fire(), true);
46 
47  return true;
48  }
49 
50  return false;
51  }
52 }
setBlock(Vector3 $pos, Block $block, $direct=false, $update=true)
Definition: Level.php:1094