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level/generator/object/TallGrass.php
1 <?php
2 
3 /*
4  *
5  * ____ _ _ __ __ _ __ __ ____
6  * | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
7  * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
8  * | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
9  * |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
10  *
11  * This program is free software: you can redistribute it and/or modify
12  * it under the terms of the GNU Lesser General Public License as published by
13  * the Free Software Foundation, either version 3 of the License, or
14  * (at your option) any later version.
15  *
16  * @author PocketMine Team
17  * @link http://www.pocketmine.net/
18  *
19  *
20 */
21 
22 namespace pocketmine\level\generator\object;
23 
26 use pocketmine\math\Vector3 as Vector3;
28 
29 class TallGrass{
30  public static function growGrass(ChunkManager $level, Vector3 $pos, Random $random, $count = 15, $radius = 10){
31  $arr = [
32  [Block::DANDELION, 0],
33  [Block::POPPY, 0],
34  [Block::TALL_GRASS, 1],
35  [Block::TALL_GRASS, 1],
36  [Block::TALL_GRASS, 1],
37  [Block::TALL_GRASS, 1]
38  ];
39  $arrC = count($arr) - 1;
40  for($c = 0; $c < $count; ++$c){
41  $x = $random->nextRange($pos->x - $radius, $pos->x + $radius);
42  $z = $random->nextRange($pos->z - $radius, $pos->z + $radius);
43  if($level->getBlockIdAt($x, $pos->y + 1, $z) === Block::AIR and $level->getBlockIdAt($x, $pos->y, $z) === Block::GRASS){
44  $t = $arr[$random->nextRange(0, $arrC)];
45  $level->setBlockIdAt($x, $pos->y + 1, $z, $t[0]);
46  $level->setBlockDataAt($x, $pos->y + 1, $z, $t[1]);
47  }
48  }
49  }
50 }
setBlockIdAt($x, $y, $z, $id)
setBlockDataAt($x, $y, $z, $data)
nextRange($start=0, $end=0x7fffffff)
Definition: Random.php:112